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iliktekin

01Human

feeling · social life · culture

the side that feels

Technology02

structure · systems · scale

the side that builds

  • Founded 2026
  • Ankara & Berlin
  • House of brands
  • First product: Duckout
Ankara · BerlinFounded in 2026

01What we do

We build products that put people in the same room instead of on the same screen. We carry the software side; what's left is the meeting itself.

It started at the table of two siblings — an engineer and an artist. We are a small team and we use what we build. We learn what works on a Friday night, not from a report.

02Approach

How we work

Three principles. They work the same way underneath every product.

01Human scale

People are the measure

A product does not succeed because of time spent on screen. It succeeds when the people using it end up closer to each other.

Kavisli bir bina cephesinin yatay çizgi ritmi, gökyüzüne karşı soyut geometri
01FocusHuman behaviour, social dynamics, belonging
02MethodField observation, fast prototypes, real users
03AimTechnology that produces meetings, not habits

02Building systems

Culture deserves infrastructure

Art and culture are not decoration for us; they are the ground the company stands on. We put engineering discipline at their service.

Sahne ışıklarının dumanda huzme yaptığı bir konser; önde kalabalığın silueti
01FocusCultural production, venues, stages, communities
02MethodScalable architecture, plain interfaces, durable brands
03AimA digital backbone that helps culture circulate

03Close range

We make what we use

Our products are for our own age group and our own circle. We don't wait for a survey to tell us whether a feature works — Friday night tells us.

01FocusGoing-out habits, night culture, group dynamics
02MethodSmall team, short cycles, early release
03AimA house of brands built in Ankara, tested in Berlin

03Products

A house of brands.

iliktekin is not a single product. We build independent brands, each with its own identity and its own community, around the same idea: keep people at the centre.

04Vocabulary

Five words, five decisions

The words we use most. Each one is shorthand for a product decision — reasons, not slogans.

01People

Not personas, people we know

When we think about who will use a product, we don't sketch a persona. Real people come to mind: friend groups, neighbourhoods, scenes. Technology only earns its place when it brings one closer to another.

02Technology

A system is good when it disappears

Good engineering does not show itself. We carry the complexity; what reaches the user is speed and simplicity.

03Culture

Culture starts where software ends

Music, stages, nights, making art. These are not a marketing theme for us — they are the ground the company was built on. We build the infrastructure underneath cultural production.

04Community

Community, not users

The real measure of a product is whether people talk about it among themselves. We treat community as day-one architecture, not a feature added later.

05Future

Things that still stand in ten years

The wish to get together doesn't change; the tools carrying it do. Instead of chasing the trend, we build on the part that stays the same.

05Contact

Let's talk.

Collaboration, a product idea, joining the team, or plain curiosity — it all reaches the same address. We usually reply within two days.

info@iliktekin.com

Ankara · BerlinWrite to us